Shields & Damage
Monsters on Grimhollow hit hard, so armour and a good shield matter.
Shields
Section titled “Shields”Raise your shield (right-click) to block. Two shield stats matter:
- Block: how much of each hit the shield stops while you’re blocking. You still take the rest.
- Block chance: the chance to fully block a hit. Better shields have more. This only works while the shield is raised and the hit comes from the front. It’s capped at 20%.
| Shield | Rarity | Block | Block chance | Durability |
|---|---|---|---|---|
| Vanilla shield | — | 15% | — | 336 |
| Cleric Shield | Common | 20% | 1% | 400 |
| Skeleton Shield | Common | 20% | — | 400 |
| Runic Shield | Rare | 30% | 2% | 700 |
| Frostbite Shield | Epic | 40% | 3% | 1,000 |
| Heart of the Sea Shield | Epic | 40% | 3% | 1,000 |
| Galaxy Shield | Legendary | 50% | 8% | 1,400 |
| Nebula Shield | Legendary | 50% | 4% | 1,400 |
| Malakor’s Aegis | Unknown | 60% | 7% | 1,800 |
| Rimefang’s Guard | Unknown | 60% | 7% | 1,800 |
| Shelly’s Shell | Unknown | 60% | 7% | 1,800 |
Honing raises a shield’s block chance a little, up to +15% of its base at +10. Some shields also have their own ability (Weapons).
Armour
Section titled “Armour”Armour and toughness reduce damage the same way as in vanilla. Custom armour also adds health, and full sets give set bonuses (Armour Sets).
Monster damage
Section titled “Monster damage”Custom monsters hit harder than vanilla ones, elites hit much harder, and bosses have their own abilities. The server runs on Hard difficulty. Health for every monster is on Mobs, Elites and Bosses.
Your damage
Section titled “Your damage”- Critical hits come from your gear’s crit chance and crit damage. Vanilla jump crits are off.
- Damage numbers pop up when you hit something (only you see them).
- Abilities usually deal a % of your Attack Damage, so they grow when you hone your weapon.