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Dungeons

Dungeons are private boss fights. Every party gets its own copy (an instance) with monsters, traps and a boss room at the end. Each boss will get its own dungeon. The first one is Malakar’s Crypt.

  1. Get a key. Fuse 4 Key Fragments at the Blacksmith. Malakar’s key is also a crate prize (Common crate 1.3%).
  2. Form a party (optional). Use /party invite <player>, /party join, /party leave, /party givelead <player> and /party disband.
  3. Walk into the dungeon’s portal at spawn. Everyone in the party gets a ready check (/ready or /notready).
  4. When everyone is ready, you’re all teleported in.
  • Each player has 3 lives. Use /md lives to check yours.
  • Stuck? /stuck puts you back at the last checkpoint.
  • /leave takes you out (the run continues for your party).
  • When the boss dies, everyone gets 3-5 Dungeon Shards to spend at the Blacksmith’s Shard Exchange.
  • Monsters inside drop that dungeon’s Key Fragments more often: regular 5%, elites 12%.
  • Boss health grows with the party size (below).

A crypt beneath the earth, ruled by Malakar the Undying, the Lich King. The starter dungeon.

  • Key: Malakar’s Crypt Key (4 Common Key Fragments + 250 coins at the Blacksmith)
  • Party size: up to 4
  • Monsters: Skeleton Warriors, Skeleton Archers and Skeleton Shamans (Elites)
  • Boss: Malakar the Undying
Party Malakar’s health
1 player 3,000
2 players 5,250
3 players 7,500
4 players 9,750

The other bosses (Shelly, Rimefang, Malakor, Ignis, Morthis and Gorgoroth) will each get a dungeon with a key of a higher tier:

Key tier Fusing fee
Common 250 coins
Rare 500 coins
Epic 1,000 coins
Legendary 2,000 coins
Mythic 2,500 coins