Dungeons
Dungeons are private boss fights. Every party gets its own copy (an instance) with monsters, traps and a boss room at the end. Each boss will get its own dungeon. The first one is Malakar’s Crypt.
How to enter
Section titled “How to enter”- Get a key. Fuse 4 Key Fragments at the Blacksmith. Malakar’s key is also a crate prize (Common crate 1.3%).
- Form a party (optional). Use
/party invite <player>,/party join,/party leave,/party givelead <player>and/party disband. - Walk into the dungeon’s portal at spawn. Everyone in the party gets a ready check (
/readyor/notready). - When everyone is ready, you’re all teleported in.
Inside a dungeon
Section titled “Inside a dungeon”- Each player has 3 lives. Use
/md livesto check yours. - Stuck?
/stuckputs you back at the last checkpoint. /leavetakes you out (the run continues for your party).- When the boss dies, everyone gets 3-5 Dungeon Shards to spend at the Blacksmith’s Shard Exchange.
- Monsters inside drop that dungeon’s Key Fragments more often: regular 5%, elites 12%.
- Boss health grows with the party size (below).
Malakar’s Crypt
Section titled “Malakar’s Crypt”A crypt beneath the earth, ruled by Malakar the Undying, the Lich King. The starter dungeon.
- Key: Malakar’s Crypt Key (4 Common Key Fragments + 250 coins at the Blacksmith)
- Party size: up to 4
- Monsters: Skeleton Warriors, Skeleton Archers and Skeleton Shamans (Elites)
- Boss: Malakar the Undying
| Party | Malakar’s health |
|---|---|
| 1 player | 3,000 |
| 2 players | 5,250 |
| 3 players | 7,500 |
| 4 players | 9,750 |
Coming soon
Section titled “Coming soon”The other bosses (Shelly, Rimefang, Malakor, Ignis, Morthis and Gorgoroth) will each get a dungeon with a key of a higher tier:
| Key tier | Fusing fee |
|---|---|
| Common | 250 coins |
| Rare | 500 coins |
| Epic | 1,000 coins |
| Legendary | 2,000 coins |
| Mythic | 2,500 coins |